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25 Articles

Welcome to Legucci

Why should you play Legacy? (or Legucci as we call it in Melbourne).

The format is expensive, no one plays it, and it’s all full of turn 1 wins. The players are probably insufferable and look down upon all those who play Modern and Standard because they can’t afford Legacy…right?

Not quite. Read More →

On Cheating – by James Fazzolari

I was caught cheating in the main event of Grand Prix Auckland in 2015 against my good friend Matt Rogers. I actually cheated before then too, against Wilfy Horig at a PPTQ. I have been thinking about both occasions a lot recently, as I am coming up to a full 12 months out of the game.

I was a cheater and I accept for a great many of you, I always will be. The point of this article therefore, is not to excuse or justify, or even to ask for forgiveness. We are past that point. Instead, I present my mildly sad story with the hope I can prevent another from doing the same, or if they already are, highlight the inevitable consequences.

I have been told cheating is the worst thing one can do in Magic. But behind the cheating is a person with thoughts and feelings. I do not believe anyone starts out wanting to cheat and I promise you any perceived advantage from doing so is not remotely worth it.

Why did I cheat? To (perhaps) understand, you need to know more about me. Read More →

Modern Mayhem

The long-awaited banned and restricted update is here! Many of these updates pass unnoticed, but not this one. Modern just lost two decks. Two whole decks. Amulet Bloom. Splinter Twin. Boom. I’m going to try to explore these bans, and some of the ramifications they hold for the format.

A confession first: I had been flailing around looking for a new Modern deck after the banning of my beloved Birthing Pod. I finally decided to bite the bullet and commit to Splinter Twin, spending a lot of time and money on it. Thus, I’m pretty disappointed by this update, but will try to restrain my bitterness from seeping through, though I might be humming My Heart Will Go On as I write.
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#RUGLyf: The RUG Delver Primer – Part 4: Game Play

It’s been a long time coming and has been awaited for quite some time, and I can only say I’m incredibly sorry for the delay. This is probably the most difficult and ambitious piece of the RUG Delver primer I’ve been assembling (if you haven’t seen Part 1, 2 and 3 yet, I recommend clicking away on to those!), as this will outline something more interesting and nuanced than simple card choices, or matchup analysis, so it’s been difficult to have time to sit down and finish it off due to the usual business of life – as well as due to being stranded in a foreign country with terrible internet and a busted laptop! Nonetheless, here it is! This part will outline the variety of in-game decisions that are common within RUG Delver (I think it’s unlikely I’ll be able to cover them all, of course), giving reference to a multitude of coverage matches and Magic Online matches by some excellent players. Like everyone reading, I also am a disciple of the beast that is RUG, and although watching myself screw up over and over would certainly be educational (and who knows, maybe I’ll get down to this sometime in the future) learning from those with proven track records is probably more worthwhile, especially when contextualised within the sections of this article. Those are, in order:

• The Opening Hand
• The Opening Turn
• The Mid-Game
• The End Game
• Effective Cantripping

Anyway, let’s begin! Read More →

This Month in Legacy (October 2015) + GP SeaTac

Hello there everyone! Here’s another, albeit very belated, This Month in Legacy. I’d like to give my greatest apologies to everyone for being so slow in releasing this one – ideally I was hoping to get it out before GP SeaTac, ensuring the recent metagame trends were well-established for those going into the event. But, alas, my university exams said this was not to be. And here we are, post-SeaTac, with me talking about last month… So instead of having only our October statistics in this article, we’ll use this as a lead up to analysing some of the interesting lists that came out of the GP as a bit of bonus content. So strap yourselves in, this is going to be a long one!
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Breaking Down Pro Tour BFZ

Post-Pro Tour Standard Breakdown

The Pro Tour has come and gone, and we are left with dozens of decklists to copy, video archives to watch, and soon, plenty of analysis of the event. This Pro Tour featured a stacked top 8, and the most anti-climactic match of Magic ever, as 10-time PT Top 8 Competitor Paolo Vitor Damo Da Rosa mulliganed a bunch against 15-time PT Top 8 Competitor John Finkel. The quarter final between Ricky Chin and Ryochi Tamada, on the other hand, is probably the best match of broadcast MTG I have ever seen, and should be at the top of your post-PT viewing list.

It can be found here

Today, however, I want to go through what the PT results mean for Standard. I will try to avoid speculating about how likely different decks are to be picked up, and will instead try to look at some of the numbers and theory behind what did well and why. I’m assuming that you, dear reader, are passingly familiar with the deck lists found here. For what it’s worth, one team broke it for this Pro Tour… but it’s not who you think! Read More →

Custom Card Creation: Dreamscape Crack-a-Pack Stories

I’m currently in the middle a another round of playtesting my custom card set Dreamscape so I thought I’d share with everyone some of the stories and changes behind certain cards, what lessons I learnt from them, and what I’m keeping an eye on right now as I continue to playtest. However I’m also a big fan of limited formats and card evaluation and I know that not everyone cares about the minor design details behind every card so I’m mixing this with another common MtG article format, The Crack-a-Pack. So strap in for a bit on an experiment as I showcase a Dreamscape booster and dissect each card from both a design and limited standpoint.

But first if you not familiar with the cards in Dreamscape then feel free to take a look through the Dreamscape Visual Spoiler, or if your feeling brave you can try evaluating the cards without context first and then see how the full context may change your opinions.

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