Monthly archives "January"

3 Articles

Tournament Report – Games Lab GPT Melbourne ~3rd~ with Scapeshift Black

After 0-2 flopping the FNM the night before I decided to get to bed early and get some good nights sleep in before the big day tomorrow. That failed and I think I got ~5 hours before groggily making myself coffee and heading towards the train station. I’d played 3 GPTs previously in the last few months and had top-8’d two of them so I was feeling pretty good otherwise.

Here’s the deck I played, and if you want to see how to play it, I’m writing a primer which will be up soon!

Scapeshift Black

Creatures: (6)
Pia and Kiran Nalaar
Sakura-Tribe Elder
Snapcaster Mage

Instants: (13)
Cryptic Command
Into the Roil
Izzet Charm

Sorceries: (15)
Anger of the Gods
Bring to Light
Maelstrom Pulse
Search for Tomorrow
Lands: (26)
Breeding Pool
Cinder Glade
Flooded Grove
Misty Rainforest
Steam Vents
Stomping Ground
Valakut, the Molten Pinnacle
Watery Grave

Sideboard: (15)
Glen Elendra Archmage
Melira, Sylvok Outcast
Obstinate Baloth
Teferi, Mage of Zhalfir
Kozilek’s Return
Pulse of Murasa
Crumble to Dust
Slaughter Games
Engineered Explosives

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Modern Mayhem

The long-awaited banned and restricted update is here! Many of these updates pass unnoticed, but not this one. Modern just lost two decks. Two whole decks. Amulet Bloom. Splinter Twin. Boom. I’m going to try to explore these bans, and some of the ramifications they hold for the format.

A confession first: I had been flailing around looking for a new Modern deck after the banning of my beloved Birthing Pod. I finally decided to bite the bullet and commit to Splinter Twin, spending a lot of time and money on it. Thus, I’m pretty disappointed by this update, but will try to restrain my bitterness from seeping through, though I might be humming My Heart Will Go On as I write.
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#RUGLyf: The RUG Delver Primer – Part 4: Game Play

It’s been a long time coming and has been awaited for quite some time, and I can only say I’m incredibly sorry for the delay. This is probably the most difficult and ambitious piece of the RUG Delver primer I’ve been assembling (if you haven’t seen Part 1, 2 and 3 yet, I recommend clicking away on to those!), as this will outline something more interesting and nuanced than simple card choices, or matchup analysis, so it’s been difficult to have time to sit down and finish it off due to the usual business of life – as well as due to being stranded in a foreign country with terrible internet and a busted laptop! Nonetheless, here it is! This part will outline the variety of in-game decisions that are common within RUG Delver (I think it’s unlikely I’ll be able to cover them all, of course), giving reference to a multitude of coverage matches and Magic Online matches by some excellent players. Like everyone reading, I also am a disciple of the beast that is RUG, and although watching myself screw up over and over would certainly be educational (and who knows, maybe I’ll get down to this sometime in the future) learning from those with proven track records is probably more worthwhile, especially when contextualised within the sections of this article. Those are, in order:

• The Opening Hand
• The Opening Turn
• The Mid-Game
• The End Game
• Effective Cantripping

Anyway, let’s begin! Read More →