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This Month in Legacy (February 2016)

Welcome once again to This Month in Legacy!

With March just wrapping up I have all of February’s statistics compiled, and with them I have a lot to talk about as the metagame has shifted drastically in the wake of quite a few large tournaments, such as SCG Open Philadelphia, Bazaar of Moxen Madrid and Top’s and MKM’s tournaments in Milan, as well as the appearance of a new Tier 1 strategy! So yes, now is quite an exciting time to be jamming Legacy!

Let’s look at the statistics from both Online and Paper:

The most marked change is the newest competitor in Legacy dethroning Miracles’ presence online, and closely challenging the most dominant archetype in Paper as well.

Eldrazi Stompy, Eldrazi Aggro or Eldrazi Shops, whatever one desires to call it, has made its significant mark on Legacy after ruining the Modern format, mixing up the previous status quo. We’ll talk a bit more about the details of the deck in a moment. Decks such as Miracles and ANT have been taken down a peg due to their weakness against Chalice, while BUG Delver and Shardless BUG have seen marked improvements, as Abrupt Decay looks to be a solid answer to the new powerhouse, while Grixis Delver, particularly in Paper, has fallen to its BUG brethren. Decks such as Lands and Death & Taxes look also well positioned against the new menace, as mana denial looks to be its primary weakness. A few interesting resurgences this month are Infect and OmniTell in Paper, as well as 4c Delver and Bant Stoneblade Online. Find the combined chart here.

Considering SCG Philly was the largest Legacy tournament in a while, it’s also imperative we have a look at the breakdown of the Top 32.

Eldrazi Stompy was the breakout deck of this tournament, no doubt, but Lands also came out as a clear winner as well, contrasting with the overall metagame performance of the deck, which was fairly moderate by comparison. Its powerful matchup against the Eldrazi deck, as well as against the Abrupt Decay decks that were seen as reasonable counters to Eldrazi, made it a very strong choice, and the new innovations in Lands introduced in this tournament added further percentages to the Miracles matchup. That’s not to say mainstays of a few months ago such as Miracles and Grixis Delver weren’t present, and Noah Walker (again!) took down the title with his signature Grixis Delver, but it is nice to see these decks (particularly Miracles) taken down a notch.

Now, let’s really highlight this new contender…

Welcome to Eldrazi Winter – in Legacy!

Although the Eldrazi deck had some stirrings on the The Source prior to Oath of the Gatewatch, a lot of these were aiming to abuse cards such as Processors like Blight Herder and Wasteland Strangler. It wasn’t until Oath and its corresponding Pro Tour that the deck really found itself in Legacy. If having eight Sol Lands in Modern is busted with these creatures, surely having potentially sixteen Sol Lands in Legacy would make the deck more than strong enough! And so the tinkering began – with the deck’s big breakout at SCG Philly showing the deck’s strength, especially in the hands of Gerry Thompson who took it to second place:

Gerry’s Thompson’s Eldrazi Stompy

Creatures: (21)
Endbringer
Eldrazi Mimic
Endless One
Matter Reshaper
Reality Smasher
Thought-Knot Seer

Non-Creature Spells: (14)
Warping Wail
Dismember
Mox Diamond
Chalice of the Void
Thorn of Amethyst
Lands: (25)
Karakas
Urborg, Tomb of Yawgmoth
Eye of Ugin
Ancient Tomb
Cavern of Souls
City of Traitors
Eldrazi Temple
Wasteland

Sideboard: (15)
Pithing Needle
Sphere of Resistance
Faerie Macabre
Dismember
Warping Wail
Umezawa’s Jitte
All Is Dust

The deck is pretty straightforward to construct, with its core beginning with, of course, its lands:

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Which combine with the powerful Eldrazi staples:

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Along with lock pieces, foremost of these being Chalice of Void, but supplemental choices such as Trinisphere or Thorn of Amethyst (to ensure of Eye of Ugin’s cost reduction isn’t tampered with) are typically included too.

And what does this all create? Probably the most powerful Ancient Tomb / Chalice of the Void shell Legacy has ever seen, which is currently lying close to Tier 1. The typical problem with Stompy shells has always been their consistency problems, needing to have a nice mix of mana and threats, which sometimes can be problematic, but these are remedied to some extent by the ability to play a huge amount of Sol Lands, making mana problems less of an issue. Furthermore, the creatures of the deck also all have very relevant text, particularly Thought-Knot Seer, which in combination with Chalice of the Void can make matchups against combo decks a cake walk. Reality Smasher also allows the deck to have a singular threat that can bust through most board states, and helps a lot with the Miracles matchup by demanding a Terminus on his own.

Although Gerry decided to include Matter Reshaper, Mox Diamond and Thorn of Amethyst, other deck lists differed in their decisions. Harlan Firer utilised a deck list heavily derivative of what the Brainstorm Show boys crafted, and all the information on their choices can be found in their 16th Episode – I’d highly recommend checking it out, their stuff is always great!

Harlan Firer’s Eldrazi Stompy

Creatures: (22)
Phyrexian Metamorph
Eldrazi Mimic
Endless One
Phyrexian Revoker
Reality Smasher
Thought-Knot Seer

Non-Creature Spells: (13)
Dismember
Warping Wail
Trinisphere
Umezawa’s Jitte
Chalice of the Void
Lands: (25)
City of Traitors
Eye of Ugin
Mishra’s Factory
Ancient Tomb
Cavern of Souls
Eldrazi Temple
Wasteland

Sideboard: (15)
Ratchet Bomb
Winter Orb
Endbringer
Leyline of the Void
Dismember
Spatial Contortion
Warping Wail

Importantly, rather than Matter Reshaper, who is incredibly mediocre against Swords to Plowshares and Terminus (but great in grindy BUG matchups), in these lists the more flexible (but non-Eldrazi) Phyreixan Revoker was utilised. Also notable is the utilisation of equipment, with Sword of Fire and Ice being a viable choice too, Mishra’s Factory over Urborg, Tomb of Yawgmoth and Karakas and other new tools such as Spatial Contortion in the sideboard.

You can see Kent Ketter outline an almost identical list to that of the Brainstorm Show in his deck tech for StarCityGames too, giving a lot of other interesting insights, such those on Mox Diamond, Lodestone Golem and the incorporation of Metamorphs.

However, this month has progressed to find that Eldrazi, like in Modern, has the potential to accommodate splashes as well. Although the colourless versions are indeed very powerful, decks such as Lands, combo decks such as Sneak & Show and Reanimator, as well as Death & Taxes can be problematic. The deck also has a huge amount of trouble against Blood Moon, with Imperial Painter being the most obvious pain due to not only its Moons being powerful, but Painter himself also stunts the Eldrazi Sol Lands in the deck.

The first splash that one could look towards is that of a white splash. Matter Reshaper and Revoker are reasonable, but white provides Eldrazi Displacer who provides a huge amount of utility in fair matchups as well as covering against Sneak & Show. The sideboard also gets filled out with Rest in Peace for Lands and graveyard-based combo, Containment Priest, and outs to Blood Moon in the form of Disenchant. Brian DeMars also showed off a similar list here.

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Sean Brown’s Mono-White Eldrazi

Creatures: (20)
Endless One
Eldrazi Mimic
Eldrazi Displacer
Thought-Knot Seer
Reality Smasher

Non-Creature Spells: (16)
Chalice of the Void
Thorn of Amethyst
Mox Diamond
Dismember
Warping Wail
Lands: (24)
Ancient Tomb
Eldrazi Temple
Eye of Ugin
City of Traitors
Cavern of Souls
Karakas
Plains

Sideboard: (15)
Rest in Peace
Containment Priest
Disenchant
Oblivion Ring
Phyrexian Revoker
Umezawa's Jitte
Warping Wail

Another progression of the deck, especially favoured by Sourcer Barook, who has had success throughout the month, is towards that of a green-white build, which gives access to the very powerful World Breaker, which can provide an out to problematic permanents such as Ensnaring Bridge and Maze of Ith while also preventing that stupid Delver from killing you by reaching up and swatting it out of the sky.

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Barook’s GW Eldrazi

Lands: (25)
Ancient Tomb
Brushland
Eye of Ugin
Karakas
Mishra’s Factory
Eldrazi Temple
Cavern of Souls

Non-Creature Spells: (17)
Chalice of the Void
All Is Dust
Mox Diamond
Talisman of Unity
Trinisphere
Umezawa’s Jitte
Warping Wail

Creatures: (18)
Conduit of Ruin
Eldrazi Displacer
Phyrexian Metamorph
Reality Smasher
Thought-Knot Seer
World Breaker

Non-Creature Spells: (15)
All Is Dust
Containment Priest
Karakas
Krosan Grip
Ratchet Bomb
Rest in Peace
Thorn of Amethyst
Umezawa’s Jitte

Probably most interesting with this version is how the deck now transitions to become much more midrangey, having answers for opposing problems, compared to the colourless versions which are more dedicated to pure aggression. The dropping of Mimic from this list further exemplifies this, as does the addition of Talismans, which are stable acceleration options that essentially are additional tri-coloured mana sources.

One card that I’m quite fond of, however, to break apart fair matchups, is the one and only Dr. Owner, who saw huge amounts of play within the UW Eldrazi versions in Modern and seems potentially powerful in Legacy too, particularly if placed in a shell that can abuse his ability to come down and clear the way for a sea of attackers. And his synergy with Displacer is also quite notable. So UW Legacy Eldrazi here we come too!

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Sean Brown’s UW Eldrazi

Creatures: (26)
Endless One
Eldrazi Mimic
Eldrazi Skyspawner
Eldrazi Displacer
Thought-Knot Seer
Reality Smasher
Drowner of Hope

Non-Creature Spells: (10)
Chalice of the Void
Thorn of Amethyst
Dismember
Warping Wail
Lands: (24)
Ancient Tomb
City of Traitors
Eldrazi Temple
Eye of Ugin
Cavern of Souls
Adarkar Wastes
Tundra

Sideboard: (15)
Rest in Peace
Containment Priest
Disenchant
Umezawa's Jitte
Warping Wail
Oblivion Ring
Echoing Truth
Flusterstorm
Karakas

Draft-chaff Eldrazi Skyspawner is again making waves in a competitive deck, this time in one of Magic’s most powerful formats. But he provides a fair bit of utility that answers a lot of problems within shells like this. Firstly, his ability to provide a Scion can ramp the deck, of course, but also provides a colourless source of mana so that powerful spells can still be cast under a Blood Moon. Being an early evasive blocker and attacker is something that also cannot be disregarded, particularly with Delver of Secrets so prominent in the format.

There’s a variety of other possibilities too: RG with the Punishing Fire / Grove of the Burnwillows removal engine as well as Kozilek’s Return, black variants with Bearer of Silence, and maybe some red for Dust Stalker, as well as WB variants utilising Shriekmaw. Eldrazi is definitely not solved, and in the months ahead I’m sure the deck will transition a fair amount as the metagame tries to adapt to it. Exciting times indeed. As aforementioned, check out the Brainstorm Show’s episode for an outline of the deck, check out The Source thread for all your needs (the Primer has been updated splendidly) and I have a short and dated Primer written outlining the colourless version’s core as well, for all those of you who want to know your newest enemy or pick up the deck yourself.

A Brand New Lands

A very interesting development has occurred in Lands as well. David Long and his fellow Lands players innovated somewhat for SCG Philly. The most radical deviation from traditional Lands is the cutting of these:

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For these:

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Molten Vortex is very nice as a much more compact package of removal compared to the entire Punishing Grove combo, and also importantly gives the mana base a bit more freedom. This makes a black splash a very viable alternative and has radically altered the angle of these new Lands lists. Abrupt Decay adds some significant percentage points against Miracles, whose primary way of winning game one was to lock down Loam with Counterbalance on two, while also just being an all-round excellent card. The sideboard also has a few interesting additions with black in the mix. Dark Confidant was a prime sideboard card in Lands when the deck was much deeper into the black splash quite some time ago in BUG and 4c Lands builds, and his ability to essentially be a one-sided Howling Mine (not going to be taking much damage if you’re just drawing lands!) is excellent. Greater angles of combo disruption in the form of Thoughtseize and Duress are also now viable, especially since this should slow down opposing combo just enough to get your 20/20 into play. There’s also less reliance on Grip now with main deck Abrupt Decays already ready.

Here’s David Long’s full list that made 6th of SCG Philly:

David Long’s Lands

Non-Creature Spells: (26)
Abrupt Decay
Crop Rotation
Gamble
Life from the Loam
Molten Vortex
Exploration
Mox Diamond
Lands: (34)
Bayou
Bojuka Bog
Forest
Glacial Chasm
The Tabernacle at Pendrell Vale
Windswept Heath
Wooded Foothills
Misty Rainforest
Tranquil Thicket
Verdant Catacombs
Dark Depths
Maze of Ith
Taiga
Rishadan Port
Thespian’s Stage
Wasteland

Sideboard: (15)
Sphere of Resistance
Dark Confidant
Ancient Grudge
Krosan Grip
Mindbreak Trap
Duress
Thoughtseize
Dark Depths

The innocuous little Molten Vortex has caused quite an upheaval in Lands, although these lists still retain Lands’ core identity, and it’s nice to see that Origin’s additions are still finding their way into the format. Also, for those wanting to hear a bit more about Lands, Legacy Breakfast Episode 83 has an excellent interview with BoM Top 8er Tom Kellock (who piloted Lands). Go listen!

Cleaning Up MUD

MUD has seen quite a downtick due to it being seen as the ‘lesser’ colourless Stompy shell now with Eldrazi rising to prominence. But I think this is a bit of a rash judgment to be making. Metalworker is still a very powerful weapon the MUD deck has that differentiates it from Eldrazi, and an unchecked Metalworker allows for some very quick acceleration into monsters which Eldrazi cannot compete with, such as Wurmcoil and friends. Tomosso D’Ava progressed the deck in a direction I’m quite a fan of to further this gameplan. Cutting Forgemaster allows the MUD deck to decrease the clunky draws it can get, and simply focus on Metalworker into powerful fatties.

Tomosso D’Ava’s MUD

Creatures: (19)
Phyrexian Metamorph
Phyrexian Revoker
Steel Hellkite
Lodestone Golem
Metalworker
Wurmcoil Engine

Non-Creature Spells: (17)
Ugin, the Spirit Dragon
Trading Post
Bottled Cloister
Trinisphere
Chalice of the Void
Grim Monolith
Lands: (24)
Vesuva
City of Traitors
Wasteland
Ancient Tomb
Cavern of Souls
Cloudpost
Glimmerpost

Sideboard: (15)
Warping Wail
All Is Dust
Tormod’s Crypt
Crucible of Worlds
Ratchet Bomb
Ensnaring Bridge
Sundering Titan

Another direction to take MUD that allows it to break apart the Eldrazi menace is look towards Stax variants I’ve featured previously. As we’ve mentioned ad infinitum, Wasteland and Port are powerful against Eldrazi, especially when combined with Crucible. Having a deck that can abuse these while also being immune to Chalice and other lock pieces (and abuses these themselves, actually), and also being the perfect shell for Smokestack and Tangle Wire, which are cards I’d imagine Eldrazi isn’t that happy to see (as long as their mana is already being crippled), makes this deck look like a nice MUD-ish contender as well.

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Christofer Vikström’s MUD Stax

Creatures: (8)
Karn, Silver Golem
Phyrexian Metamorph
Phyrexian Revoker
Lodestone Golem

Non-Creature Spells: (27)
Grim Monolith
Crucible of Worlds
Smokestack
Chalice of the Void
Mox Diamond
Sphere of Resistance
Tangle Wire
Trinisphere
Lands: (25)
Buried Ruin
Ghost Quarter
The Tabernacle at Pendrell Vale
Sea Gate Wreckage
Ancient Tomb
City of Traitors
Mishra’s Factory
Rishadan Port
Wasteland

Sideboard: (15)
Ratchet Bomb
Powder Keg
Ensnaring Bridge
Thought-Knot Seer
Orbs of Warding
Batterskull
Wurmcoil Engine
All Is Dust

Karn, Silver Golem is also a nice addition for when the deck needs to turn the corner, turning Spheres and other trinkets into powerful threats.

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Moon Those Eldrazi Faces Off!

Blood Moon, again, looks to be very powerful as a way to hate out the new Eldrazi menace because, unlike in Modern, Legacy has the power to accelerate out a turn one or turn two Blood Moon and completely lock out the Eldrazi opposition. The most prominent Blood Moon decks include Painter and Dragon Stompy variants, which have both got some new additions.

Painter looks particularly compelling as not only is Blood Moon a lock, but so is the little scarecrow-that-could, as Painter changing all the Eldrazi into coloured spells turns off Eldrazi Temple and Eye of Ugin! One of the cooler additions into Painter recently is the big six-mana Chandra, Flamecaller, who adds a surprising amount of utility to Painter by digging for pieces, clocking the opponent and catching the Painter player from behind via her minus. Six mana is quite a lot though, and something to be wary of. Nonetheless, Chandra was incorporated into the Painter list that Top 8ed MKM Milan!

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Michele Bacci’s RW Painter

Creatures: (17)
Jaya Ballard, Task Mage
Goblin Welder
Magus of the Moon
Phyrexian Revoker
Simian Spirit Guide
Imperial Recruiter
Painter’s Servant

Non-Creature Spells: (24)
Enlightened Tutor
Red Elemental Blast
Pyroblast
Blood Moon
Koth of the Hammer
Ensnaring Bridge
Sensei’s Divining Top
Lotus Petal
Grindstone
Lands: (19)
Great Furnace
Arid Mesa
Plateau
City of Traitors
Wooded Foothills
Ancient Tomb
Mountain

Sideboard: (15)
Ensnaring Bridge
Thorn of Amethyst
Ethersworn Canonist
Manic Vandal
Vexing Shusher
Red Elemental Blast
Sudden Shock
Chandra, Flamecaller
Koth of the Hammer

Another powerful, Recruiterable addition is Pia and Kiran Nalaar from Magic Origins, that utley28 has been utilising in his recent Painter lists on Magic Online:

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utley28’s RW Painter

Lands: (19)
Ancient Tomb
Bloodstained Mire
City of Traitors
Great Furnace
Mountain
Plateau
Wooded Foothills

Non-Creature Spells: (24)
Blood Moon
Enlightened Tutor
Ensnaring Bridge
Grindstone
Lotus Petal
Pyroblast
Red Elemental Blast
Sensei’s Divining Top

Creatures: (17)
Goblin Welder
Imperial Recruiter
Jaya Ballard, Task Mage
Magus of the Moon
Painter’s Servant
Phyrexian Revoker
Pia and Kiran Nalaar
Simian Spirit Guide
Sideboard: (15)
Duergar Hedge-Mage
Engineered Explosives
Enlightened Tutor
Ethersworn Canonist
Firebolt
Koth of the Hammer
Red Elemental Blast
Rest in Peace
Thorn of Amethyst
Tormod’s Crypt
Trinisphere
Vexing Shusher

Having a fair bomb that converts all of Painter’s useless topdecks of excessive Bridges and Petals into Shocks is very impressive, and is definitely another excellent addition from recent sets. I’d look towards finding room for a main deck artifact destruction spell in new Painter lists though, despite how positive the Eldrazi matchup is, as being able to free oneself from Chalice and then quickly combo off should be something useful.

Perhaps a new addition from Shadows Over Innistrad could also prove a potent addition to Painter. Nahiri, the Harbinger provides some cool utility, acting as a loot outlet that synergises with Welder, provides an ability to interact with the board and, probably most importantly, an ultimate which can be quickly reached and immediately tutor the combo piece required for Painter. However, her mana cost is quite restrictive, especially when playing with Blood Moons, requiring a basic Plains in the deck as well as a maxing of Lotus Petals. Nonetheless, a very cool card, and I’m excited to see how she finds her place in Legacy.

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Dragon Stompy decks are also a great choice. Although they suffer greater variance compared to its Eldrazi Stompy brethren, turn one Blood Moon is nothing to scoff at. The deck also has a few new additions from Shadows as well. Werewolf Stompy was one of the popular variants of the Blood Moon Stompy archetype, and returning to Innistrad means returning to Werewolves. And Geier Reach Bandit looks like quite a nice addition. Having the golden 2R mana cost is nice, as is haste, but most importantly she makes all of Werewolves later topdecked into immediate threats, rather than sit as idiotic looking Humans.

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Brewing a list with the Bandit included might look like this!

Sean Brown’s Werewolf Stompy

Creatures: (22)
Geier Reach Bandit
Hanweir Watchkeep
Magus of the Moon
Simian Spirit Guide
Instigator Gang
Huntmaster of the Fells

Non-Creature Spells: (18)
Chalice of the Void
Trinisphere
Blood Moon
Chrome Mox
Punishing Fire
Lands: (20)
Grove of the Burnwillows
Wooded Foothills
Ancient Tomb
City of Traitors
Mountain
Forest
Taiga

Sideboard: (15)
Ancient Grudge
Koth of the Hammer
Pyrokinesis
Sulfur Elemental
Ensnaring Bridge
Phyrexian Revoker
Tormod's Crypt

The green splash might be way too stressful on the mana (and Cavern of Souls may just be better) but c’mon, who can refuse a good ol’ Huntmastering?

Conclusion

So looks like Eldrazi is here to stay, changing the meta up quite a bit! Miracles and Storm, once the pinnacles of the format, have been put into check by the new menace, and BUG decks have risen to combat the Chalice of the Void powered enemy with Abrupt Decay and Baleful Strixes. Lands has also transformed itself to fight against old enemies, while also being powerful against the new opponent. But all these changes make it look like a nice time for Blood Moon to make an appearance!

What would I be playing in this metagame?

Well, the usual love of my life, of course:

Sean Brown’s Death & Taxes

Creatures: (26)
Mother of Runes
Thalia, Guardian of Thraben
Stoneforge Mystic
Phyrexian Revoker
Flickerwisp
Mirran Crusader
Serra Avenger
Mangara of Corondor
Vryn Wingmare

Non-Creature Spells: (11)
Aether Vial
Swords to Plowshares
Batterskull
Sword of Fire and Ice
Umezawa’s Jitte
Lands: (23)
Wasteland
Rishadan Port
Karakas
Cavern of Souls
Horizon Canopy
Flagstones of Trokair
Plains

Sideboard: (15)
Cataclysm
Containment Priest
Council’s Judgment
Ethersworn Canonist
Rest in Peace
Wilt-Leaf Liege
Warping Wail
Pithing Needle

Playing a deck with Wasteland and Rishadan Port seems like a nice direction to take, and Death & Taxes being resistant to Blood Moon (because #basicplainsOP) makes it matchup quite nicely with how the metagame may progress.

Of course, I also have affection for Delver decks:

Sean Brown’s 4c Delver

Creatures: (14)
Delver of Secrets
Deathrite Shaman
Tarmogoyf
Gurmag Angler
True-Name Nemesis

Non-Creature Spells: (27)
Brainstorm
Ponder
Force of Will
Daze
Lightning Bolt
Abrupt Decay
Spell Pierce
Kolaghan's Command
Murderous Cut
Sylvan Library
Lands: (19)
Wasteland
Polluted Delta
Flooded Strand
Misty Rainforest
Underground Sea
Volcanic Island
Tropical Island

Sideboard: (15)
Submerge
Flusterstorm
Surgical Extraction
Pyroblast
Baleful Strix
Golgari Charm
Darkblast
Painful Truths
Ancient Grudge

One card I’m particularly excited about is Kolaghan’s Command – being able to blow up Chalice and also potentially tag some smaller creatures like a Mimic, or just creating value by reviving a dead Goyf is pretty powerful stuff. Goyf, Angler and True-Name are a nice trifecta of creatures that can brick the Eldrazi, and Murderous Cut is a nice piece of hard removal that can be cast for one mana but still get around Chalice! These decks always have pretty sketchy mana bases, however, and don’t expect to beat Blood Moons or Lands too easily, though Deathrite can, per usual, do a lot of good work.

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Anyway, until next time, enjoy the new meta!

Or cry at Chalice on one every time.

Sean

Bonus Lists

Treasure Cruise? Dig Through Time? Naw, just cast Guided Passage and give your opponent no good choices! Enric also posted up on r/MTGLegacy for some discussion! Find that here.

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Enric’s 4c Guide Passage

Creatures: (18)
Bloodbraid Elf
Deathrite Shaman
Grim Lavamancer
Scavenging Ooze
Tarmogoyf
True-Name Nemesis

Non-Creature Spells: (21)
Guided Passage
Ponder
Abrupt Decay
Brainstorm
Force of Will
Lightning Bolt
Lands: (21)
Badlands
Bayou
Misty Rainforest
Scalding Tarn
Taiga
Tropical Island
Underground Sea
Volcanic Island
Wooded Foothills

Sideboard: (15)
Arcane Laboratory
Envelop
Flusterstorm
Grafdigger’s Cage
Pithing Needle
Pyroblast
Seal of Primordium

Oath of Nissa has been found in one of the more unexpected places: Zoo!

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Stuuch’s Zoo

Creatures: (23)
Bloodbraid Elf
Ghor-Clan Rampager
Grim Lavamancer
Kird Ape
Qasali Pridemage
Scab-Clan Berserker
Thalia, Guardian of Thraben
Wild Nacatl

Non-Creature Spells: (17)
Domri Rade
Chain Lightning
Lightning Bolt
Path to Exile
Price of Progress
Oath of Nissa
Lands: (20)
Arid Mesa
Forest
Karakas
Mountain
Plains
Plateau
Savannah
Taiga
Windswept Heath
Wooded Foothills

Sideboard: (15)
Price of Progress
Choke
Ethersworn Canonist
Gaddock Teeg
Kor Firewalker
Krosan Grip
Red Elemental Blast
Relic of Progenitus

We’ve been talking a bunch about Stompy variants recently, and Angel Stompy also looks to be a great choice, especially with Windborn Muse being so excellent against Eldrazi. Also World Queller. Dayum.

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Mislav Petrović’s Angel Stompy

Creatures: (20)
Aven Mindcensor
Exalted Angel
Stoneforge Mystic
Windborn Muse
World Queller

Non-Creature Spells: (19)
Armageddon
Batterskull
Sword of Fire and Ice
Umezawa’s Jitte
Chalice of the Void
Chrome Mox
Trinisphere
Lands: (29)
Karakas
Ancient Tomb
Darksteel Citadel
Flagstones of Trokair
10 Plains
Wasteland
Rishadan Port

Sideboard: (7)
Rest in Peace
Phyrexian Revoker
Relic of Progenitus
Council’s Judgment
Pithing Needle

Also, if you’ve been reading Philip Schoenegger’s excellent series of article on MTGMintCard, then you’ve likely seen his discussion of a spicy brew. This month, Alberto Perujo Top 8ed with said brew – Esper GriselBlade!

Alberto Perujo’s Esper GriselBlade

Creatures: (9)
Griselbrand
Snapcaster Mage
Stoneforge Mystic

Non-Creature Spells: (31)
Counterspell
Intuition
Brainstorm
Force of Will
Swords to Plowshares
Cabal Therapy
Painful Truths
Lingering Souls
Show and Tell
Thoughtseize
Ponder
Batterskull
Umezawa’s Jitte
Lands: (20)
Marsh Flats
Plains
Scrubland
Swamp
Underground Sea
Island
Tundra
Flooded Strand
Polluted Delta

Sideboard: (15)
Vendilion Clique
Gideon, Ally of Zendikar
Jace, the Mind Sculptor
Cabal Therapy
Council’s Judgment
Disenchant
Engineered Explosives
Flusterstorm
Supreme Verdict
Surgical Extraction
Zealous Persecution
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