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This Month in Legacy (January 2016)

Okay, now we’re finally back on track in terms of our monthly Legacy updates! I hope everyone had a good New Year and…

Welcome to a New Year of Legacy!

Per usual, there’re lots of interesting new things to investigate in January as the Legacy metagame has continued to develop – especially with Oath of the Gatewatch now hitting shelves and a few potential Legacy additions now finding their way into deck lists. The highlight events of this month were the bevy of SCG Classics, per usual, as well as a few large events hosted in Europe – if you want more information about the crazy amount of Legacy action going on in Europe (I’m super jealous), look towards Julian Knab’s guide here! American’s need not fear either though – there’s a variety of new series set up by stores around the country, including Eternal Extravaganza featuring many ‘satellite’ tournaments in the lead up to their tournament throughout the year. Details here about EE, and per usual look to the tournament announcements section on The Source for further details on a variety of tournaments.

So there’s quite a lot of Legacy going on this year – I’m really proud to see Legacy communities around the world step up and fulfil the void that SCG left with its trimming down of Legacy Opens!

Anyway, on to our charts and metagame analysis! Read More →

PT Eldrazi

“In the interest of format diversity, Splinter Twin is banned in Modern.”

Ok, yeah, I know that the Pro Tour over the weekend was about Oath of the Gatewatch, but in reality, it was cards from both trips to Zendikar that made a splash. I’m going to assume that you already know how it panned out. If you need more info, it’s just a click away.

eye of ugin 2

Six of the top eight decks featured Eldrazi, combining Eye of Ugin and Eldrazi Temple with cheap colourless creatures from OGW, and to a lesser extent BFZ. The other two decks were Affinity. The most played non-colourless creature in the top 8 was Simian Spirit Guide. There were more Ghost Quarters than basic lands.

Did the sky fall? Is Modern broken? Do we need emergency bans?

Read More →

This Month in Legacy (December 2015)

Hello everyone! I have been very… absent for the past few months, and well… this is the most delayed article ever! I’m one whole month behind! Being on a holiday and in a variety of different countries certainly cuts down ones writing time, but now that I’m back and have quite a bit of time on my hands I’ll be aiming to get through this article and then speedily finish off January’s so everyone can be right up to date. December featured a relatively quiet month for Legacy, with the major tournaments being very scattered (the MKM Series Madrid, Nebraska’s War 3 and Japan’s Eternal Party 2015), along with the usual smattering of SCG Classics and the SCG Player’s Championship with its somewhat inbred metagame that a tournament of only sixteen players creates. Read More →

Tournament Report – Games Lab GPT Melbourne ~3rd~ with Scapeshift Black

After 0-2 flopping the FNM the night before I decided to get to bed early and get some good nights sleep in before the big day tomorrow. That failed and I think I got ~5 hours before groggily making myself coffee and heading towards the train station. I’d played 3 GPTs previously in the last few months and had top-8’d two of them so I was feeling pretty good otherwise.

Here’s the deck I played, and if you want to see how to play it, I’m writing a primer which will be up soon!

Scapeshift Black

Creatures: (6)
Pia and Kiran Nalaar
Sakura-Tribe Elder
Snapcaster Mage

Instants: (13)
Anticipate
Cryptic Command
Into the Roil
Izzet Charm
Remand

Sorceries: (15)
Anger of the Gods
Bring to Light
Farseek
Maelstrom Pulse
Scapeshift
Search for Tomorrow
Lands: (26)
Breeding Pool
Cinder Glade
Flooded Grove
Forest
Island
Misty Rainforest
Mountain
Steam Vents
Stomping Ground
Swamp
Valakut, the Molten Pinnacle
Watery Grave

Sideboard: (15)
Glen Elendra Archmage
Melira, Sylvok Outcast
Obstinate Baloth
Spellskite
Teferi, Mage of Zhalfir
Counterflux
Kozilek’s Return
Pulse of Murasa
Crumble to Dust
Damnation
Shatterstorm
Slaughter Games
Engineered Explosives

Read More →

Modern Mayhem

The long-awaited banned and restricted update is here! Many of these updates pass unnoticed, but not this one. Modern just lost two decks. Two whole decks. Amulet Bloom. Splinter Twin. Boom. I’m going to try to explore these bans, and some of the ramifications they hold for the format.

A confession first: I had been flailing around looking for a new Modern deck after the banning of my beloved Birthing Pod. I finally decided to bite the bullet and commit to Splinter Twin, spending a lot of time and money on it. Thus, I’m pretty disappointed by this update, but will try to restrain my bitterness from seeping through, though I might be humming My Heart Will Go On as I write.
Read More →

#RUGLyf: The RUG Delver Primer – Part 4: Game Play

It’s been a long time coming and has been awaited for quite some time, and I can only say I’m incredibly sorry for the delay. This is probably the most difficult and ambitious piece of the RUG Delver primer I’ve been assembling (if you haven’t seen Part 1, 2 and 3 yet, I recommend clicking away on to those!), as this will outline something more interesting and nuanced than simple card choices, or matchup analysis, so it’s been difficult to have time to sit down and finish it off due to the usual business of life – as well as due to being stranded in a foreign country with terrible internet and a busted laptop! Nonetheless, here it is! This part will outline the variety of in-game decisions that are common within RUG Delver (I think it’s unlikely I’ll be able to cover them all, of course), giving reference to a multitude of coverage matches and Magic Online matches by some excellent players. Like everyone reading, I also am a disciple of the beast that is RUG, and although watching myself screw up over and over would certainly be educational (and who knows, maybe I’ll get down to this sometime in the future) learning from those with proven track records is probably more worthwhile, especially when contextualised within the sections of this article. Those are, in order:

• The Opening Hand
• The Opening Turn
• The Mid-Game
• The End Game
• Effective Cantripping

Anyway, let’s begin! Read More →

This Month in Legacy (November 2015)

Hello once again everyone! We have a speedy article up for November to make up for October’s delayed one. This month, since we’ve covered a lot about GP SeaTac last month, we’ll be looking primarily at the fallout from that tournament and how the metagame has been shaping up since then, as well as review a bit of this month’s other major Legacy tournament, the SCG Open that occurred in Somerset, New Jersey.

But, for now, the usual charts!
Read More →

This Month in Legacy (October 2015) + GP SeaTac

Hello there everyone! Here’s another, albeit very belated, This Month in Legacy. I’d like to give my greatest apologies to everyone for being so slow in releasing this one – ideally I was hoping to get it out before GP SeaTac, ensuring the recent metagame trends were well-established for those going into the event. But, alas, my university exams said this was not to be. And here we are, post-SeaTac, with me talking about last month… So instead of having only our October statistics in this article, we’ll use this as a lead up to analysing some of the interesting lists that came out of the GP as a bit of bonus content. So strap yourselves in, this is going to be a long one!
Read More →

Jeskai Dragons Deck Tech and Play by Paul Mitchell and Tom Clift

Paul Mitchell and Tom Clift Bring us their choice for BFZ Standard – Jeskai Dragons

Spells: (16)
Ojutai’s Command
Draconic Roar
Valorous Stance
Jeskai Charm
Roast
Fiery Impulse
Dig Through Time

Creatures: (19)
Jace, Vryn’s Prodigy
Soulfire Grand Master
Dragonmaster Outcast
Mantis Rider
Dragonlord Ojutai
Thunderbreak Regent

Land: (25)
Cinder Glade
Haven of the Spirit Dragon
Island
Mountain
Mystic Monastary
Plains
Polluted Delta
Prairie Stream
Smouldering Marsh
Windswept Heath
Sideboard: (15)
Silkwrap
Disdainful Stroke
Dispel
Displacement Wave
Dragonlord’s Prerogative
Radient Flames
Roast
Fiery impulse

Read More →

Pro Tour Battle for Zendikar: A Mulch perspective

Hello whoever you are,

TGM Editor Molly Rowe has been bugging me to write a tournament report from the recent Pro Tour: Battle for Zendikar. Since I’m unorganised I have 12 hours in an airport to kill, so may as well do this tournament report. When I read tournament reports I don’t really care about the games, I just want the life stuff. All the stories, so that’s how I’m going to present this one. I think I’ll just write it through as it happened, see how that goes.

Qualifying

Suppose I’ll start with how I qualified. I finished 11-5 at the previous Pro Tour, which I heard one pro call a “min qual”. That’s a little bit degrading. Didn’t feel minimal to me…I mean technically that IS the minimum result you can get at a PT to qualify you for the next one. Not sure how long it’s been like that but wizards changed it from ‘top 25′ to ’11-5 or better’, which I was pretty damn happy about.
I’ve been in Canada since then, just holidaying about. I’m actually on a working visa but in light of qualifying for PT Battle for Zendikar, I chose to take the opportunity to do a few GP’s around it and visit friends rather than finding work (YOLO). It has been unsettling not having an address or income. The uncertainty has definitely played on my mind and wasn’t good for my Pro Tour mentality. Read More →