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Results for tag "modern"

18 Articles

Battling [personal] demons and heroes with Pack Rats – GP Brisbane Report

“I don’t feel a thing, and I stopped remembering,
These days are just like moments turned to hours,
Mother used to say, if you would you’d find a way,
But Mother never danced through fire showers…”

 

This is my Grand Prix Brisbane 2017 report. While I did not finish particularly well in the main event (133rd and no Pro Points), for many reasons the actual finish was unimportant and I consider the weekend an overwhelming personal success.
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39th at GP Brisbane with UW control

So, I’ll start this off by writing one sentence that was said to me going into this Grand Prix, and haunted me right until the first round of the tournament.

“You have a detrimental love for fair decks”

It’s true, I love fair decks, especially control decks. I’ve never entered into a tournament without having a whole lot of air in my deck, and I love drawing cards. This is typically the worst kind of thing you can do in modern. Let’s be realistic, modern’s not fun for the fair players, even if they think there having “fun” it’s generally some kind of hilarious ruse where the opponents not doing anything because they got unlucky or their deck decided to punch them in the face.
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GP Brisbane Top 64 Merfolk Tournament Report

Hello!

Heading into most GP’s the toughest decision is normally what deck to play, but lucky for me I’ve been playing merfolk since the dawn of modern. All that was left was to pick the 75 cards I would register for the main event – a decision that wasn’t made until the night before. After a lot of conversations with friends and ‘famous’ merfolk streamers I settled on the below list:

Drew's Merfolk

Creatures: (28)
Cursecatcher
Lord of Atlantis
Master of Pearl Trident
Silvergill Adept
Master of Waves
Harbinger of the Tides
Merrow Reejerey
Vendilion Clique

Spells: (12)
Spell Pierce
Vapor Snag
Aether Vial
Spreading Seas

Land: (20)
12 Island
Mutavault
Cavern of Souls
Oboro, Palace in the Clouds
Minamo, School at Water's Edge
Sideboard: (15)
Unified Will
Hurkyl's Recall
Relic of Progenitus
Gutshot
Tectonic Edge
Tidebinder Mage
Dispel

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Observations from the Games Laboratory Modern Grand Prix Trial

This weekend past I had the opportunity to watch the final two rounds and Top 8 of Games Laboratory’s GPT in Melbourne. Walking around the tables and talking to the participants there was a diverse field and everyone was having a good time.
With Modern no longer a Pro Tour format, there is not the regular content there once was. Still, the format remains very popular in Melbourne, evidenced by the strong turnout despite two other events running on the same day. Given the abundant enjoyment and enthusiasm in the room, I wanted to give a quick recap of what I observed. Read More →

Blue Black Tezzeret in Modern

Hi there Gray Merchant readers!
I have been playing Blue-Black Tezzeret featuring Thopter-Sword combo in the Modern League and received many questions about the deck. What follows is an introduction to the archetype. I don’t write much these days, so let me know if you found the format useful and please feel welcome to ask any questions in the comments section.
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How To: Melira – The Ins and Outs of Melira Combo

My preparation for GP Melbourne was a mess. I started with Splinter Twin, then switched to an Abzan Chord deck after the ban, then started casting around for another deck after the Pro Tour when it became clear that my slow, grindy Chord deck was weak to the Eldrazi menace. I looked through the PTOGW lists and settled on Ari Lax’s Melira Combo deck. I’d played with earlier versions of the deck, but found it pretty miserable to play – it’s just a combo deck that has the illusion of being interesting because sometimes you get to attack.

Despite it being, to me, an uninteresting and uninteractive deck, I had resolved to play decks for their power level rather than entertainment value. With one constructed GP a year in Australia, I wanted to give it my best shot, which meant restraining my urge to do something off the wall, and just learn how to play a tried and tested #netdeck. Read More →

Modern in March – The Rise and Rise of Dr. Owner

I wrote last time that Modern was looking bleak. Eldrazi were everywhere, and still are. Not just the absurd numbers put up at PTOGW. Fourteen decks across the top 24 GP decks this weekend (3 different GPs). Eleven of the top 16 at a Modern online PTQ. Twenty of the top 32 at the latest SCG Open. Four of the top 8 at a 79-player GPT two weekends ago. When it isn’t winning the event, it’s losing in the finals. This deck has already warped the format. So what do we do about it?

We don’t waste valuable thinking time wishing for bans (The Secret is still a thing, right?). These will happen in due course. But until then, we need to work out how the deck works to work out how to beat it.
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PT Eldrazi

“In the interest of format diversity, Splinter Twin is banned in Modern.”

Ok, yeah, I know that the Pro Tour over the weekend was about Oath of the Gatewatch, but in reality, it was cards from both trips to Zendikar that made a splash. I’m going to assume that you already know how it panned out. If you need more info, it’s just a click away.

eye of ugin 2

Six of the top eight decks featured Eldrazi, combining Eye of Ugin and Eldrazi Temple with cheap colourless creatures from OGW, and to a lesser extent BFZ. The other two decks were Affinity. The most played non-colourless creature in the top 8 was Simian Spirit Guide. There were more Ghost Quarters than basic lands.

Did the sky fall? Is Modern broken? Do we need emergency bans?

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